Player opposite then takes three (3) tiles, which gives him/her 27 tiles. 28 TILES FOR EAST, 27 TILES FOR THE OPPOSITE PLAYER: Each player deals themselves four (4) tiles from one of the two (2) walls in front of East, until East has taken their last four (4) tiles which would give East 28 tiles. Dealing/picking will commence from East’s walls. It is an OPTION to use the dice to arbitrarily break the wall. East throws the dice to break the first wall arbitrarily, and retains the amount of tiles corresponding to the dice throw (as with the standard 4-handed version of MJ). OPTIONAL: EAST THROWS THE DICE TO BREAK THE WALL. When the tiles from the outside rack have been used, just move that rack behind the other rack.) 3. (EASY OPTION: You can build one wall against each rack. Build two (2) full walls of tiles, 19 stacks long, parallel to each other. Two players face each other and place 2 racks in front of each player. It can be fast, stimulating, and fun, fun, fun. You will LOVE this simple yet very challenging method of playing the game. There is absolutely no reason to have to play a drawn-out or less thought-provoking game of Mah Jongg with only two players. Although I have posted her rules on this blog before, many of you have asked for an explanation again and so, here is the definitive way to play, with much thanks to Gladys (these are her words, taken from her website). Be sure to visit her Siamese Mah Jongg website. The very wonderful Gladys Grad, the Grand Master of American-Style Mah Jongg Tournaments, has created a website devoted to the rules of Siamese Mah Jongg.
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